Showing posts with label DC. Show all posts
Showing posts with label DC. Show all posts

Monday, December 03, 2012

COMIC BOOK REVIEW: All Star Western #14

All Star Western # 14 (DC)
Justin Gray and Jimmy Palmiotti (writers); Moritat ( art, main feature); Phil Winslade (art, back-up feature)

One of the most consistently excellent reads of the New 52 has been Justin Gray, Jimmy Palmiotti, and Moritat's All Star Western. Jonah Hex is an enduring and fun western anti-hero and his time in 1880s Gotham has mined great depths of his character. Here we have Hex and Dr. Arkham hired to find Dr. Jekyll, which is an inclusion that works, even if this veers the story further away from what part of its title promises. Taking place in an industrial eastern city and including characters from Victorian fiction isn't exactly "western" but it does pass muster on the "all star" part. I'm particularly keen on the inclusion of the Barbary Ghost in the main story and enjoyed the banter between Ghost, Jonah, and Tallulah Black during their fight in Gotham's Chinatown.

Tomahawk gets the back-up again this month in part 2 of his tale, a methodical, historical-based story in the years after the Revolutionary War, that hasn't really drawn me in outside of Phil Winslade's gorgeous art. How this guy isn't drawing a monthly somewhere is beyond.  Always a treat to see his lithe, lively, classical renderings. These back-ups have been a great showcase for him, but I wish DC would give him his own book. In the meantime, I can only hope that
Winslade is on board to draw what I predict is a Barbary Ghost/Tallulah Black back-up feature in coming months.
Recommended.

Wednesday, May 02, 2012

Wednesday Is New Comics Day!


Are you ready for some new comics? This week’s haul with my preview commentary:

Animal Man #9 (DC)
Swamp Thing #9 (DC)
Two of the best from DC’s New 52 are on a collision course with each other and the ninth issue of each, I believe, is the intro to that crossover. These have been top-of-the-pile reads since they began and this week is no different.

Action Comics #9 (DC)
Action has been a solid good read since the re-launch, but I’ve been waiting for Action to “wow” me. Hopefully, soon. Hopefully, this issue.

Daredevil #12 (Marvel)
Wow, Marvel is spitting out the Daredevils lately. 11 was last week and now 12. I didn’t write a review of DD #11, the conclusion of the Omega Effect crossover, but I’ll say that it was a let-down after the first 2parts and seems like the story is just spinning its wheel. Hopefully, this issue will be back in top-natch form.

Ultimate Spiderman #10 (Marvel)
Every month I grab Ultimate Spidey reluctantly from the shelf and wonder if I should still be buying it. Then I read it and am thoroughly impressed and keep it on the “to buy” list and then the next month comes and I reluctantly reach for the new issue. So, it’s been a well executed comic with wonderful quiet moments and fun big moments, but easily digested and forgotten. I’m back for this month, let’s see how it goes.

Dial H #1 (DC)
Earth 2 #1 (DC)
DC’s “second wave” of the New 52 begins this week with four new offerings. I picked up two. Dial H is a “eh, why not?” pick. Earth 2 is “why is this needed?” pick-up. Meaning, DC re-launched their entire universe and now they have a comic dedicated to an alternate reality for that universe? OK, I’ll bite. The other “second wave” books I didn’t pick-up was G.I. Combat and World's Finest. G.I. Combat even has dinosaurs on the cover. And I passed it up. World's Finest is another "Earth 2" series. One is enough for me right now.

Heavy Metal
This caught my eye while I was waiting to be checked out. I haven’t read Heavy Metal since the 80’s and I’m always on the lookout for anthology titles, so there you go. However, I’ll have to keep this from a certain 5 year old who likes to flip through my weekly pile. That much hasn’t changed about Heavy Metal over the years.

Tuesday, May 01, 2012

Comics Catch-Up: PROPHET & SUPERGIRL


It's easy to fall behind on monthlies. Or, to miss them completely. Luckily, with the rise of digital comics, not jumping on the bandwagon early doesn't mean needing to hunt through back-issue bins to catch-up. As a result, I've recently been playing catch-up on some excellent series. I'm about a month or so behind on these series.

Prophet #21-23 (Image) begins a new story from the ashes of Rob Leifield's old Prophet series back in the 90's. I know nothing of the original and that knowledge, so far, is completely irrelevant to this fantastic continuation by Brandon Graham and Simon Roy. John Prophet wakes up in a distant future and prepares for his "mission." The terrain is unfamiliar as are the various life-forms he encounters.

As I wasn't a huge fan of many of the Image founder's books back when it first began (I read Spawn and Savage Dragon regularly and that was it) this title didn't pop-out at first. But I've been bird-dogging Graham's King City collection (which will now be my next trade purchase) so I was curious about this title, and, after reading some positive reviews, I decided to jump on. Glad I did. Graham and Roy accomplish some amazing moments over these three issues. The use of third person narration boxes to propel the story and provide insight into the world is astonishing in it's brevity and detail. As Prophet uncovers supplies, each item is identified quickly, precisely and succinctly without interrupting the narrative, while, in fact, adding layers to this unknown mission. Prophet encounters a caravan and joins it as a transient worker, which leads to my favorite moment from the three issues, that plays like a homage to Francis Ford Coppola's The Conversation as Prophet overhears, via his translator device, some dire goings-on that he feels compelled to act on. Simon Roy's art has a simplistic feel, but, under scrutiny, the details of this alien world are richly observed and well-detailed. Roy's art reminds me of Geoff Darrow, but blockier and a bit cleaner. The broad stature of Prophet also gives me a hint of John Buscema's Conan. This means it looks fantastic. Prophet is a must read. Highly Recommended

Supergirl #1-7 (DC) contains fighting, fighting, and more fighting. Kara lands on Earth, fights some unknown group who find her rocketship, then she fights her cousin Superman, then she goes to the moon and fights some more, then she encounters some laboratory-bred "world-killers" from her home planet Krypton and fights them in New York City. I probably missed some fighting. But this series works. It's been riveting and engaging thanks to the inner dialogue Kara has with herself throughout. Writer Michael Green & Mike Johnson perfectly capture Kara's struggle to understand what happened to her. We're also teased along by hints and reveals of life on Krypton before it's destruction as Kara struggles to understand how she ended up on Earth. The set-up with Superman is especially smart - the flashback to Kara babysitting  for Kal El to Supes confronting her in his poorly accented Kryptonian is well executed. I was most impressed by the set-up of The Brain in the middle issues and hope this is a recurring villain. The final arc finds Kara fighting the World-Killers, a group of super creatures bred to destroy, where Kara finally understands and accepts who she is and how to deal with the enormous powers bestowed upon her thanks to Earth's yellow sun. The art by Mahmud Asrar is clean, with a slight cartoony feel, that captures not only Kara's vulnerable state exquisitely, but her transformation into a hero as the story moves forward. The many fight scenes are a tour-de-force of super hero battle scenes. Kudos all around on this one. Highly Recommended


Wednesday, April 25, 2012

Comic Book Reviews: Ragemoor & Frankenstein

So, lots to catch up on from the last few weeks and into this week. I would love to be able to review all the comics I read. But, as I mentioned in a different post, I'll continue to focus solely on what I like and not spend time writing on what falls flat. I would like to think that I'm only buying stuff that blows me away month after month and, so, should have plenty to write about.


Speaking of being blown away, Ragemoor #2 (Dark Horse) simply blew me away. The first issue was sort of a closed, inclusive issue, so I was eager to see the direction this issue would take. It begins with a tortured Poe-esque love poem that Herbert writes to Anoria, who survived the castle attack. It then introduces a new, brilliantly conceived character, Tristano ("that poacher"), that lurks outside the castle, and pushes the plot for the rest of the issue, even if he appears only in two panels. The lovesick Herbert attempts to prove his manliness to Anoria, and in doing so more secrets about Ragemoor are revealed, and, of course, many, many more mysteries deepen. I'm not even sure we've even arrived at the heart of what the series is about yet. There's plenty of moving forward here and so does my anticipation. Jan Strnad's script crackles throughout and here are some choice quotes, sans context, to give a taste: "Servent venom is nothing to be taken lightly" and "Those wretched baboons - why does Ragemoor tolerate them?" Richard Corben's art continues to exude dread, terror, and the gothic ridiculousness of it all. I'm saddened that we're halfway through this tale. Highly Recommended

Jeff Lemire and Alberto Ponticelli's Frankenstein, Agent of SHADE continues its run as one of the highlights of the New 52. Issue 8 finds Frank and Lady Frank searching for their son, who escaped SHADE's prison. This son is the cause of strife between Frank and Lady Frank and Lemire deftly handles the charged emotions throughout the book between Frank and his ex-wife. Lemire deals with similar issues of familial loss and tragedy in his exceptional Sweet Tooth and mines the same potent material here. Lemire leaves his writing duties on Frankenstein with next issue, I believe. But I won't be leaving as the highlight of each issue has been Alberto Ponticelli's art (High praise indeed as Frankenstein is one of the tightest and intriguingly plotted books I read each month. Also one of the most fun). Ponticelli's scratchy-lined work works great within this monster-populated universe. Walden Wong came aboard with issue 7 to provide inks for Ponticelli's pencils and it threw me off as it was too clean and formed. Wong remains here on issue 8 and the pair seem to have found their groove together as the art is eye-popping an dynamic throughout. Highly Recommended

Today is new comics day. My predicted haul for later today:

All-Star Western #8 (DC)
Captain America #10 (Marvel)
Captain America & Hawkeye #629 (Marvel)
Daredevil #11
Exile on the Planet of the Apes #2 (Boom)
Flash #8 (DC)

Still looking for Saga #2!

Friday, April 20, 2012

A Two Week Haul

I was off the grid for a week and as a result missed a week at the old LCS. I returned in time for this Wednesday's offerings and was able to get last week's haul as well. Except for Saga #2 (Image), which I'm still hunting around for.* 

Here's the the two-week takeaway:
Avenging Spiderman #6 (Marvel)
Batwoman #8 (DC)
Fantastic Four #605 (Marvel)
Frankenstein, Agent of SHADE #8 (DC)
Justice League #8 (DC)
Lobster Johnson #4 (Dark Horse)
Planet of the Apes #13 (Boom)
Punisher #10 (Marvel)
Ragemoor #2 (Dark Horse)
Rocketeer Adventures 2 #2 (IDW)
Wonder Woman #8 (DC)

With plenty to read, there's plenty to talk about. Here's some thoughts on some Marvel comics. Reviews on others later this weekend, hopefully.

Fantastic Four #605 *Pick of the Week* 
Sensational issue. Perfect epilogue to the sprawling saga that ended with last issue. Rather then engage in a soapy, emotional, overview of the myriad of events that just concluded, Jonathan Hickman has Reed Richards unwind by time-traveling with his dad. During the trip, Reed takes in the enduring legacy of his and his teammates work over the millenniums. Simply amazing how something that seemed like filler or padding or convenient in the build-up to the "Death of Johnny Storm" storyline - Ben being able to turn human again - propels the emotional center of this story. Artist Ron Garney depicts The Thing throughout the ages as resigned yet stubborn, with cracked rocky features and stalactite beard. Each panel is emotionally centered up to the end, back in the present where Reed slows down and appreciates all that's around him that's not a science experiment. This issue just solidifies how great a creation Ben Grimm/The Thing is. And why the bond between the four is something that other team books will never match. Highly recommended

Avenging Spiderman #6 / The Punisher #10 (The Omega Effect Three-Part Crossover)
One of my ground rules I made for myself when coming back to regular comic reading was not to fall for crossovers and nonsense of the like. So, now an excellent storyline from Daredevil has spilled over into Avenging Spiderman and Punisher and I find myself purchasing copies of Avenging Spiderman #6 and Punisher #10 (two series I don't normally buy) as I await Daredevil 11, which concludes the story. The story: Daredevil has a drive containing information on 5 megacrime organizations and each outift wants it. Punisher wants to kill everyone and Spidey makes a lot of quips (I probably only noticed the over-quipping Spidey, especially in Punisher issue scripted by Greg Rucka, as Rucka has said that he finds Spiderman "imtimidating to write" due to the wit factor). Rucka and Mark Waid (co-writer on Avenging Spierman and writer on the forthcoming Daredevil issue) create a powerful tension to Daredevil and Spiderman's uneasy alliance with Punisher as they plot to bring the crime groups together and, of course, make sure none of those groups acquire the disc. The Omega Effect story is solid so far.The art by Marco Checchetto in both Avenging Spidey and Punisher has been stellar, easily dispatching information from panel to panel cleanly and efficiently. I eagerly await the conclusion. These smallish crossover things are something I can get behind. Recommended

*I'm not sure why I'm so resistant to having a pull-list subscription at my shop, which would avoid problems like this especially now that creator-owned comics are rising steadily and, the ones I'm reading at least, are knocking it out of the park, but the demand may not be as high as weekly offerings from The Big Two, and so shops order for pre-orders, which leave someone like me, with out a pre-order, scrambling for titles that get a buzz, but may not have been ordered to satisfy demand.

Wednesday, April 04, 2012

2 Snapshot Reviews and This Week's Haul

Last week's purchases were a solid bunch. Here's two of the standouts:

All-Star Western #7 (DC) *pick of the week*
Jonah Hex leaves Gotham for Nawlins and meets up with Nighthawk and Cinnamon in a fun tale that further blurs the line between Hex's anti-hero tendencies and the fact that he is pretty darn heroic. The Nighthawk and Cinnamon back-up hits all the right marks as well. The back-ups thus far have been excellent additions the All-Star Western roster. This book remains in the top 5 of the New 52. Recommended

Captain America & Bucky #628 (Marvel)
The closing chapter of the 2nd Bucky and Adam III story as well as the final Cap & Bucky tale as the title shifts to Cap & Hawkeye next issue. This arc was pretty great. The story had depth, action, whimsy, and sorrow. Well done, Ed Brubaker and James Asmus. But, the real accolades go to Francesco Francavilla, who just killed it over the 4 issues. Just amazing art and coloring. I was planning on dropping this book after this arc, but since Cullen Bunn of the fantastic Sixth Gun is hopping on board for the Cap/Hawkeye series, and he promises dinosaurs, I'll keep it in the "to buy" pile. Recommended

Later today I fully expect to have these in my possession:

Action Comics #8 (DC)*
Animal Man #8 (DC)
Creepy #8 (Dark Horse)
Daredevil #10.1 (Marvel)**
OMAC #8 (DC)
Swamp Thing #8 (DC)
Ultimate Spiderman #9 (Marvel)

*DC has Action #8 listed with 4/4 as the release date, but my LCS doesn't have it listed as an arrival for today. I'll see what happens.

**Not sure I get this ".1" business for comics. I'll flip through and see if it's worth my while.

In other news, IDW announced a new Godzilla series for the summer in addition to the new ongoing Godzilla beginning in May. It'll be nice to get my Godzilla fix again after a succesful run of three series overthe past year (h/t Comics Reporter)

Sunday, March 25, 2012

COMIC BOOK REVIEWS: Pick of the (Last) Week and Other Noteworthy Mentions

So, I'll be implementing a grading system for my weekly comic reviews as follows:

Highly Recommended
Recommended
Good
Disappointing
Poor

I suppose it's the equivalent of a grading system using stars and, perhaps, at some point, I may switch to something with wiggle room for half-stars and what-not, but for now the above standards will be used.I'll also be focusing on the stuff I'm digging and not spend too much time on the pedestrian or downright disappointing fare. I have a quick trigger finger these days with dropping books that bore me, so there's little use writing about it if I'm not sticking with it. So, this week we have some thoughts on my "pick of the week" from last week's haul as well as some thoughts on other purchases.

PICK OF THE WEEK
Planet of the Apes by Daryl Gregory and Carlos Magno and published by Boom Studios has been a standout comic over the course of its first year. It takes place around 80 years before the original Planet of the Apes movie at a time of uneasy tension in ape/human co-existence.

Planet of the Apes is a great example of serial monthly comic writing. Gregory’s plotting during this inaugural storyline has been tight and focused. Wonderfull compact, increasingly complex, and always full of surprises it’s been a humdinger of a ride so far. It begins with the assassination of the great leader and the apes response focusing on the relationship between Alaya, the great leader’s niece and Sullivan, the human mayor of Skintown, who were raised together during a more peaceful time. #12 is the culmination of that storyline. It's a taut, brisk read without a standout fight sequence by Magno between Bako, a leader of the human resistance and Nix, a gorilla commander. As the epilogue demonstrates the events of the past 12 issues will continue to resonate in the next storyline. Since it's start a year ago PotA has been one to look forward each month. (I'm working on a larger piece covering the full run of PotA to date, which will hopefully be completed soon.) Highly Recommended

Noteworthy
Dark Horse Comics has the distinction of having the two runners up to the coveted Colbinski Chronicle's "pick of the week." Ragemoor, a new 4 issue series by writer Jan Strnad and artist Richard Corben, spins an exceptional tale of a castle with its own sentience. And it seems evil to boot. I'm a sucker for haunted house stories and Ragemoor takes a haunted concept and runs with it. Corben's cartoony art adds to the gothic atmosphere and he does some incredible things in protraying the castle as alive and malevolent. Look at that cover. Ragemoor wasn't on my "to buy" list and then that cover just screamed at me from the shelf (as if it too had its own [hopefully, not malevolent] sentience) The first issue concerns a relative's return to Castle Ragemoor with plans to swindle it from the current occupants, who assure the newly arrived guests that he doesn't remain in the castle by choice and, why would you come back, you're just causing trouble for yourself. And that's enough for me. I'm hooked. Recommended

I'm still working my way through Eerie Presents: Hunter, a new hardcover collection of the Hunter stories from Warren's Eerie magazine in the 1970's. I've read the first 6 stories and it's pretty mind-blowing stuff. Hunter is a "demon hunter" tracking demon mutants in a post-apopalyptic world. There's some interesting world-building in each 8-page story (each of which can also stand on their own) culminating with an intense 2-parter that completes the "Hunter" portion of the collection. Next, on to Hunter II stories! The purple-prose, standard for the 70s comics of this type I've read, can be a bit much, but I forgive that indulgence as Paul Neary's art compliments the overwrought narration perfectly. The heavy ink lines Neary implements brings out the dread and chaos of Hunter's world. The writing is definitely the product of the anxiety of the times, like much doom-inspired sci-fi of the period showing humans on a collision course with terror of their own making. However, the dark shadows of the demons, the innovative panel arrangements, and the iconic attire of Hunter (spacesuit with helmet, staff in hand, fur shorts around the waist) make this a timeless tale. The opening tale has Hunter seek sanctuary in an old monastery only to come face to face with his prey. Information flows on a need to know basis, which only adds to the suspense, and the art reeks of desperation, isolation and misery. I would love to see a new Hunter series that takes the various germs and kernels of these stories to re-create this character and his world with modern sensibilities. Paul Neary may even be available to draw too. Highly Recommended

Other Thoughts
Wonder Woman #7 revealed some interesting things about Paradise Island and Amazonian history, but definitely felt like a bit of a placeholder issue as Wonder Woman's quest to rescue Zola from Hades has yet to begin. Lennox seems to have way too much influence over Diana's decisions the last few issues. Interested to see where this goes. Good

Justice League #7 was almost dreadful and I'm not sure where this book is going or what it's trying to do. I get it, Batman is serious, Hal Jordan/Green Lantern isn't. And that pretty much summed up the heroes interaction with each other. Disappointing

Thursday, March 22, 2012

I’m Back. Maybe. Sorta. We’ll See.

Yikes. It’s sure been a while since I last posted anything here. Plenty has happened, no time to write it down. Or something like that. Anyway, one interesting thing – in the context of this here blog, at least – is that I now read comic books on a regular monthly basis again. It started slowly. Check out a series here, pick up a series there. Oh, hey, that graphic novel looks good. Let’s give it a shot. Then it became a small, but steady stream of monthlies. I also discovered digital comics and that allowed me to check out some writers and artists that I was unfamiliar with since my last serious regular buying, which was probably sometime in 1993.

So, it was slow and steady and very fun to begin weekly treks to the local comic shop (LCS). During this time I wasn’t buying many superhero comics as I avoided most monthlies from DC and Marvel as everything seemed to be tied to some big “event” with universe-defining crossovers. I tired of “events” back in 1992; I wasn’t going to use my newly found comic reading time on such nonsense again. So I avoided the Big 2 and stuck to the little guys and comic genres like horror, crime, and monsters. Good stuff really. But I missed the capes and tights.

Then, in September 2011, DC Comics re-launched their entire line of superhero comics, starting each at number 1. Sure, this was just another gimmicky event in many ways, but it also provided me an opportunity to jump right into the action.

Now, 7 months after DC’s “New 52” re-launch, I am completely ensconced in around 40 (!) monthly titles from a half dozen publishers. My plan is to use this blog now as a comic book review/thoughts/essays forum. I’ll, at least, update it weekly with a list of the week’s haul and try to provide timely reviews and thoughts as well. We’ll see how it goes.

Last week's recommendations:
Exile on the Planet of the Apes #1 (Boom)
Fantastic Four #604 (Marvel)
Frankenstein: Agent of SHADE #7 (DC)
Saga #1 (Image) *Pick of the week*

This week’s haul:
Eerie Presents: Hunter HC (Dark Horse)
Justice League #7 (DC)
Planet of the Apes #12 (Boom)
Ragemoor #1 (Dark Horse)
Rocketeer Adventures 2 #1 (IDW)
Wonder Woman #7 (DC)

Saturday, December 23, 2006

COMIC BOOK REVIEW: Superman: Red Son (DC Comics)


DC Comics’ Elseworlds line is described as thus: “In Elseworlds, heroes are taken from their usual settings and put into strange times and places – some that have existed and others that can’t, couldn’t, or shouldn’t exist. The result is stories that make characters who are as familiar as yesterday seem as fresh as tomorrow.” Just as in Marvel Comics’ What If…? series, this premise allows writers to weave stories that may not fit the hero as we know them and not to worry about the regular continuity of the respective comics universes. This premise can provide hits or misses. Superman: Red Son is most definitely a hit.

Originally published as a three issue mini-series in 2003, and now available as a trade paperback, writer Mark Millar, pencillers Dave Johnson and Killian Plunkett, and inkers Andrew Robinson and Walden Wong do a more than admirable job of re-imagining the Superman myth. Superman, that iconic symbol of truth, justice, and the American way is now a Communist. In the mid-twentieth century, a rocket ship from an alien planet crashes onto a collective farm in the Ukraine rather than the Kent’s farm in Kansas. Interestingly enough, the values he learned on that collective farm do not seem that far removed from the values he learned from Ma and Pa Kent.

The story begins with Superman making his presence known in Moscow as an adult. Stalin sends a communiqué to the rest of the world: “Let Our Enemies Beware: There Is Only One Superpower Now.” As true as this appears readers familiar with the Superman saga know that Lex Luthor is still an American. Nonetheless, President Eisenhower still laments about how if that rocket only crashed into Earth twelve hours earlier Superman might be an American.

Along with Lex Luthor the rest of Superman’s friends, enemies, and fellow heroes make appearances. There’s Lois Lane, Lana Lang, Jimmy Olsen, and Perry White. Superman’s rogues’ gallery is still Lex, Braniac and Bizarro. Working from the concept that Superman was the lynchpin for all other DC Superheroes, the story introduces us to other well-known faces in unexpected ways. Batman is around, in a post-Dark Knight Returns incarnation, that plays foil to Superman’s new socialist values, and we learn what kind of heroes Wonder Woman, Green Arrow, The Flash, and Green Lantern have become now that Superman is a Soviet hero.

An insider’s knowledge of the DC Universe can add to the overall cleverness of this set-up but even knowing the Superman myth in only broad strokes will not endanger enjoyment of the story. From the hammer and sickle replacing the S on Superman’s chest to President Kennedy, now married to Norma Jean, and dealing with civil strife and a triumphant USSR, to a play on Superman’s disguise of wearing glasses, there is much to be found different yet familiar. There’s even a reference concerning exactly these types of re-imagined stories. The greatest strengths of Superman: Red Son is that it changes the Superman myth without changing Superman himself and it has an ending that sheds new light on that myth.

Tuesday, August 15, 2006

COMIC BOOK REVIEW: Checkmate #4 (DC Comics)


In my review of Checkmate #1-3, I covered my initial and, somewhat underwhelmed, impression with the caveat that I should wait until the story arc was completed before making a summary judgment on the merits of the series. After reading Checkmate #4, I was correct to include that out for myself and wrong to be so cynical of the first three parts.

Checkmate #4 is fast and furious fun. It balances the geo-political reality that Checkmate navigates and pure superhero fun quite masterfully. Checkmate’s excursion into China and the match-up with the Chinese meta-humans works so well if only because of the forceful personalities of these newly introduced super-powered bunch. Greg Rucka handles the interaction between Checkmate’s expressed (and covert) duties and the Chinese’s responsibilities to country with superb fluency. This could have quickly played like a hackneyed cold-war era confrontation. Instead, with a few detours, we see shared respect and mutual admiration between the factions. The Chinese heroes also have fun names like Physician, a stately and sage looking man, and The August General in Iron, an imposing, hulking figure donned in an iron shell. The artwork of Jesus Saiz creates a beautiful tableau for all these characters to act on. And the devil is in the details: the Physician’s hands nobly behind his back during his confrontation with the dubious Count Vertigo; a glean in the eye of Black Queen Sasha Bordeaux during her conversation with the Celestial Archer. We see and hear the fullness of these persons through the words and art.

Perhaps, the only slight level of disappointment that remains is Green Lantern’s naivety. Is he this noble? And if he is, why can’t he work some political finesse into it? He overplayed his hand it seemed when he didn’t need to. Couldn’t he bring about the same resolution to the problem without letting White Queens Amanda Waller in on what he wished to achieve? But one bright spot is the newfound comradely respect between Alan and Sasha. That’s an important collusion for the health of Checkmate.

Monday, July 10, 2006

COMIC BOOK REVIEW: Checkmate #1-3 (DC Comics)


The bulk of my comic reading was done between, say, 1985 and 1995: ten strong years of Marvel, DC, and plenty of crappy Independents (this was, remember, during the B&W explosion). I tailed off since that time, buying the odd Vertigo title, and, perhaps, a trade paper back collection of Miller or Moore or Gaiman’s latest. Rare is the new monthly series that compels me to purchase.

I remember the original Checkmate vaguely. I remember enjoying it. It had an alluring mix of international spy story and superhero goofiness. In other words, I had hoped it would use superheroes in espionage stories and not vice versa. Mostly, though, it was vice versa: the broad strokes of the waning years of cold war reality laid the groundwork for broad international intrigue with entertaining results. I should invade my parent’s basement and dust off those old issues and see if they hold up to the above description as I’m hard pressed to recall even one plot point of the series. In the meantime, there’s a new Checkmate series written by Greg Rucka and drawn by Jesus Saiz. I’ve read a few of Rucka’s Queen and Country TPBs and enjoyed them immensely (I’ve not yet waded into his novels). Based on my memories of the old Checkmate and my admiration for Q&C, I looked forward to Rucka’s Checkmate. So far, after three issues, the result has been middling.

Let me begin by saying that the “From the Pages of Infinite Crisis” blurb on the cover of #1 made me nervous. I know nothing of the current DC universe. I don’t read any current comics. In fact, it was the absurd and poorly conceived crossover “events” every year that led to the curbing of my comic reading in the mid-90s. Fortunately, no storylines elsewhere in the DC Universe interfered with the first three installments of the premiere Checkmate story arc, “The Game of Kings.”

In a nutshell, Checkmate is an arm of the United Nations. Their UN charter renewal is blocked by China. Checkmate now has a week before it closes up shop. So, they need to 1) find out why China opposes their existence and 2) convince/blackmail China to allow another vote on the charter resolution so that Checkmate is not disbanded. There’s also a group of bad guys called Kobra that may or may not have some influence on China’s decision. A higher-up of Checkmate is also Chinese and his patriotism may outweigh his allegiance to Checkmate. And the Chinese may or may not be wary of the American influence in the top echelon of Checkmate – a worry that seems not without merit to others inside of Checkmate.

An interesting aspect of Checkmate’s charter is that for every super-powered member of Checkmate there must a non-powered member. There’s also clever use of chess jargon (keep in mind I know little of chess. What’s clever for a chess novice – and here I’m being charitable with myself - may be viewed as pedestrian by a seasoned player). We have White King, White Queen, White King’s Bishop, White Queen’s Bishop and so on. The corresponding Black counterparts exist as well. The White squad deals with the politics. The Black squad deals with the tactical operations and field maneuvers. There’s some nice play between the White King, Alan Scott (Green Lantern) and the Black Queen, Sasha Bordeaux. Scott doesn’t like Bordeaux’s body count on missions. Apparently, he’s laboring under the misapprehension that everyone is in possession of a green ring that can foil people without killing them. (In issue 3, Kobra also sends an assassin after Scott wielding nothing more than a stake dipped in poison. Kobra doesn’t have better ways to deal with a Green Lantern? And yet they’re the main organized threat to Checkmate?)

Perhaps, it’s unfair to call the story average in the middle of its first story arc, but for all that is described above, there’s no real gripping storyline yet: Checkmate v. Kobra: not really fleshed out yet; Checkmate v. UN: so far, it’s convoluted and boring; Checkmate inter-squabbling: predictable. Hopefully, once the story progresses the twists and turns will prove to not be convoluted or predictable. I’ll stick with it until the conclusion of this first arc and decide whether this series is a keeper or not.